Unconventional Cyberpunk 2077- The Intriguing Mouses and Keyboard Aiming Quirks Unveiled
Mouse and keyboard aiming feels weird in Cyberpunk 2077
Cyberpunk 2077, the highly anticipated open-world RPG from CD Projekt Red, has been a subject of much debate and controversy since its release. One of the most frequently discussed issues among players is the unconventional aiming system, which has been described as “weird” by many. The game’s mouse and keyboard aiming feels unnatural and counterintuitive, leading to frustration and a less enjoyable experience for many players.
The issue with Cyberpunk 2077’s aiming system is that it requires players to aim at the ground instead of directly at their targets. This is a stark contrast to the traditional aiming systems found in most other games, where players aim directly at their enemies. The developers claim that this new system is designed to encourage players to be more strategic and to use their surroundings to their advantage. However, this design choice has left many players scratching their heads and questioning its necessity.
One of the main problems with the aiming system is that it makes it difficult to hit moving targets. Players are forced to constantly adjust their aim, which can be disorienting and frustrating. Additionally, the game’s hit detection is inconsistent, often resulting in missed shots or unintended damage. This can be particularly problematic in high-stress situations, such as during a shootout or a chase scene.
Another issue with the aiming system is that it requires players to relearn their combat mechanics. Many players have spent years honing their skills with traditional aiming systems, and the sudden shift to a new system can be jarring. This can lead to a steep learning curve and a sense of helplessness for some players.
Despite these issues, some players have found ways to adapt to the new aiming system. They have developed techniques and strategies to make the most of it, such as using the game’s cover system and taking advantage of the environment. However, these adaptations do not make the aiming system any less “weird” or frustrating for many players.
The unconventional aiming system in Cyberpunk 2077 is a prime example of how a game’s design choices can have a significant impact on the player experience. While the developers may have had good intentions with their design, the end result is a game that is difficult to enjoy for many players. It remains to be seen whether CD Projekt Red will address this issue in future updates or if the game will continue to struggle with its aiming system.